Roblox. It’s the platform that holds a special place in the hearts of millions, mostly for the childhood memories it gave us. It’s also one of the biggest gaming platforms in the world—and, as you probably already know, its community is packed with young kids. Seems harmless, right?
But you didn’t come here for nostalgia. You want to know how to actually become a Roblox developer. Let me tell you something: it’s been four years since I started learning how to make games, and I’m about to give you the exact, no-fluff process that would’ve saved me a ton of time—had I known it back then.
Before we get into the roadmap, let me take you back to where it all started.
The Dream Game That Never Got Made
It was 2019. I was 15 years old, standing outside during recess at school, talking to my best friend Marcos about this game I wanted to make. I still remember that day vividly. It was a normal sunny afternoon, kids running around, and there we were—completely locked in.
I was pitching my idea like I already had a development team. Talking about how I was going to add this feature, and that mechanic, like I knew exactly what I was doing. Thing is… I had never actually made a real game before. The only ones I had “made” were pre-assembled templates from Roblox Studio. No coding, no building—just dragging stuff around.
Still, I went home hyped. Didn’t eat, didn’t relax—I walked in, turned on my PC, grabbed the notebook full of game notes I’d made during school… and opened Roblox Studio.
And then I sat there. Staring.
I had no idea what to do.
Not even how to spawn a simple part.
Reality hit hard. That game? Yeah, it never got made.
Where It Really Starts
So I did what everyone does when they’re lost—I turned to YouTube. “How to build maps in Roblox,” “how to code fireball spells,” “how to script player damage”—I was trying everything.
The journey was bumpy. Confusing. Discouraging.
But it didn’t have to be.
That’s why I’m writing this now—to give you the road map I wish I had.
The Truth Nobody Tells You
Let me say this upfront: if you’re expecting to make a good, playable, or popular game in your first 6 months, don’t. Honestly, for most people it’ll take a year—maybe even two. And that’s normal.
Most people will stop reading right here. They’re looking for shortcuts. They want the easy way out. But let me be real with you—there isn’t one. There’s only a clear, consistent path.
If you stick to it, you’ll not only become a developer—you’ll become a good one.
Step One: Pick Your Core Skill
The very first decision you need to make?
Pick your main skill.
Game development isn’t just one thing. You’ve got:
- Builders – who create maps and environments.
- Scripters – who code all the game mechanics.
- Meshers – who model items and characters.
Choose one to focus on. Just one.
You don’t need to be everything. You just need to be really good at one thing to start. I’ve made a whole video on how to decide which is best for you—you can check that out after this.
Step Two: Master the Basics (For Real)
Now that you’ve picked your skill, it’s time to master the fundamentals.
Here’s what you do:
- Go to YouTube.
- Find the three best tutorial playlists for beginners in your chosen skill.
- Watch all of them. Carefully.
- Pick one playlist to follow all the way through. Copy every step. Don’t skip a second.
- Once you finish, glance at the other two playlists and pick up anything your main one didn’t cover.
This will take months. Maybe three, maybe four. But when you’re done, you won’t just “know” the basics—you’ll have mastered them.
Step Three: Build Something of Your Own
This is what separates learners from developers.
After the tutorials, you have to build something yourself. It doesn’t have to be groundbreaking. It can be small, weird, or kind of janky.
But it has to be yours.
Use what you learned and make something from scratch. Even if it’s just a tiny map or a basic mechanic—it counts. That’s your proof. That’s when you can officially call yourself a Roblox developer.
Not an expert. Not a pro.
But a developer.
And that’s where it begins.
Final Thoughts
Most people will never get here. Most people quit when it gets frustrating. But if you follow this process exactly—picking a core skill, mastering it through focused tutorials, and building something original—you’ll be on the path that works.
Not the easy path.
The right one.
That’s it for now. Be safe. Stay locked in
Peace.